Archive for March, 2010

The best way to obtain items for yourself is the auction system. Auctions allow players
to bid or buy directly items they would never normally obtain themselves. To locate the
nearest auction house, ask a guard in the local city where to find them. Auctions can run
up to twenty-four hours, so make sure you check the status of the auction. Auctions that
state the time to completion is “very long” tend to get outbid.

Sword
Black Blade of Shahram (Level 58)(BWPU)
(58.8 DPS)
COH: Summon an infernal spirit
Drops off General Drakkisath in Blackrock Spire
Blade of Hanna (Level 59)(BWE)
(60.2 DPS)
+11 to all Stats
Bloodrazor (Level 45)(BWE)
(37.0 DPS)
COH: 120 damage over 30 seconds.
Dazzling Longsword (Level 36)(BWE)
(31.5 DPS)
COH: Reduce armor by 100 and cannot stealth or turn invisible
Destiny (Level 52)(BWE)
(53.8 DPS)
COH: Increase strength by 200 for 10 seconds.
Dragon’s Call (Level 52)(BWE)
(41.4 DPS)
COH: Calls a dragon welp to help you in battle.
Krol Blade (Level 51)(BWE)
(40.9 DPS)
+7 Strength
+5 Stamina
+1% Chance to get a Critical Strike.
Nightblade (Level 39)(BWE)
(43.4 DPS)
COH: Does 125-275 shadow damage.
Runeblade of Baron Rivendare (Level 58)(BWPU)
(59.5 DPS)
Increased Movement Speed and Regeneration rate.
Drops off Baron Rivendare in Stratholm.
Sul’Thraze the Lasher (Level 50)(BWPU)
(52.1 DPS)
COH: Lowers target’s strength by 15. Inflicts 90-210 shadow damage and an
additional 125 damage over 15 seconds.
Created by combining two blades found in Zul’Farrak, Jang’thraze from the chief
and San’thraze from Anut’sul.
Teebu’s Blazing Longsword (Level 60)(BWE)
(47.2 DPS)
COH: Deals 150 fire damage.
It’s on fire!
Trinkets
Lifestone (Level 51)(BWE)
Use: Restores 300-700 Health
Equip: Restores 10 health every 5 seconds.
The Lion Horn of Stormwind (Level 58)(BWE)
1% chance of increasing all part member’s armor by 250 for 30 seconds.

Ring
Freezing Band (Level 47)(BWE)
+10 Frost Resistance
Equip: Increase frost damage by up to 15.
COH: 50 frost damage and freezes enemy for 5 seconds.
Mark of the Dragon Lord (Level 56)(BWPU)
Use: Mana shield that absorbs 500 damage. While shield is active, increases
mana regeneration by 22 every 5 seconds for 30 minutes.
Drops off Overlord Wyrmthalak in Blackrock Spire.
Myrmidon’s Signet (Level 53)(BWE)
+10 Strength
+7 Agility
+17 Stamina
Underworld Band (Level 38)(BWE)
+10 Stamina
+6 Spirit
Increases shadow damage by up to 10.
Staff
Elemental Mage Staff (Level 56)(BWE)
(57.5 DPS)
+20 Fire Resistance
+20 Frost Resistance
Increase damage up to 32 damage for all fire and frost spells.
Glowing Brightwood Staff (Level 49)(BWE)
(51.3 DPS)
+15 Stamina
+29 Intelligence
+9 Spirit
+15 Nature Resistance
Headmaster’s Charge (Level 57)(BWPU)
(58.4 DPS)
+30 Stamina
+20 Spirit
Use: Increases target’s intelligence by 30.
Drops off Darkmaster Gandling in Schlomance
Staff of Jordan (Level 35)(BWE)
(40.4 DPS)
+11 Intelligence
+11 Spirit
Increases damage and healing spells by 18.
Warden Staff (Level 43)(BWE)
(46.5 DPS)
260 Armor
+15 Defense
+11 Stamina

Ring
Freezing Band (Level 47)(BWE)
+10 Frost Resistance
Equip: Increase frost damage by up to 15.
COH: 50 frost damage and freezes enemy for 5 seconds.
Mark of the Dragon Lord (Level 56)(BWPU)
Use: Mana shield that absorbs 500 damage. While shield is active, increases
mana regeneration by 22 every 5 seconds for 30 minutes.
Drops off Overlord Wyrmthalak in Blackrock Spire.
Myrmidon’s Signet (Level 53)(BWE)
+10 Strength
+7 Agility
+17 Stamina
Underworld Band (Level 38)(BWE)
+10 Stamina
+6 Spirit
Increases shadow damage by up to 10.
Staff
Elemental Mage Staff (Level 56)(BWE)
(57.5 DPS)
+20 Fire Resistance
+20 Frost Resistance
Increase damage up to 32 damage for all fire and frost spells.
Glowing Brightwood Staff (Level 49)(BWE)
(51.3 DPS)
+15 Stamina
+29 Intelligence
+9 Spirit
+15 Nature Resistance
Headmaster’s Charge (Level 57)(BWPU)
(58.4 DPS)
+30 Stamina
+20 Spirit
Use: Increases target’s intelligence by 30.
Drops off Darkmaster Gandling in Schlomance
Staff of Jordan (Level 35)(BWE)
(40.4 DPS)
+11 Intelligence
+11 Spirit
Increases damage and healing spells by 18.
Warden Staff (Level 43)(BWE)
(46.5 DPS)
260 Armor
+15 Defense
+11 Stamina

Waist
Arcanist Belt (Level 60)(BWE)
57 Armor
Class: Mage
+26 Intelligence
+11 Spirit
Restores 6 mana every 5 seconds.
Wrist
Arcanist Belt (Level 60)(BWE)
44 Armor
Class: Mage
+20 Intelligence
+8 Spirit
+4 Arcane Resist
+7 Fire Resist
+4 Frost Resistance
Dagger
Alcor’s Razor (Level 58)(BWPU)
(42.4 DPS)
+10 Resist Fire
COH: Blast target for75 to 105 damage.
Deathstriker (Level 58)(BWPU)
(45.6 DPS)
COH:All attacks guaranteed to hit and be critical strikes for 3 seconds. One of
the best rogue daggers in the game. Drops off Rend Blackhand in Blackrock
Spire.
Gutripper (Level 40)(BWE)
(33.9 DPS)
COH: Deals an additional 95-121 damage.
Shadowblade (Level 48)(BWE)
(38.9 DPS)
COH: Shadowbolt of 120-180 damage.
Gun
Dwarven Hand Cannon (Level 53)(BWE)
(34.8 DPS)
1-11 additional fire damage.
Precisely Calibrated Boomstick (Level 43)(BWE)
(27.7 DPS)
+14 Agility. Arguably the best gun in game for rogues/warriors. Very good for
hunters.
Necklace
Choker of Enlightenment (Level 56)(BWPU)
+10 Intelligence
+20 Spirit
Each spell costs 25 mana less.
Drops off Lucifron in the Molten Core
Jeweled Amulet of Cainwyn (Level 55)(BWE)
+8 Stamina
+18 Intelligence
+10 Spirit
Lady Maye’s Pendant (Level 59)(BWE)
+10 Stamina
+19 Intelligence
+10 Spirit
Lei of Lilies (Level 46)(BWE)
+10 Stamina
+15 Spirit
Restores some health and mana when eaten.

Cloth
Chest
Alanna’s Embrace (Level 57)(BWPU)
96 Armor
+20 Stamina
+20 Intelligence
+20 Spirit
Increases damage and healing by up to 11.
Drops off Ras Frostwhisper in Scholomance.
Embrace of the Wind Serpent (Level 50)(BWPU)
86 Armor
+9 Stamina
+17 Intelligence
+30 Spirit
+12 Nature Resistance
Drops off Hakkar in the Temple of Hakkar.
Robe of the Archmage (Level 57)(BWPU)
96 Armor
Class: Mage
+12 Intelligence
Increases damage and healing by up to 35.
Improves critical strike of spells by 1%
Use: Restores 375-635 mana
Tailor Recipe
Robe of the Void (Level 57)(BWPU)
96 Armor
Class: Warlock
+14 Stamina
Increase shadow damage by 48.
Use: Heal pet for 300-500 health
Tailored Recipe
Truefaith Vestments (Level 57)(BWPU)
96 Armor
Class: Priest
Increase healing done by spells and effects by up to 66.
Restores 6 mana every 5 seconds.
Reduces cooldown of fade by 2 seconds.
This is a tailored recipe.
Feet
Boots of Prophecy (Level 60)(BWPU)
70 Armor
Classes: Priest
+8 Agility
+9 Stamina
+11 Intellect
+20 Spirit
+10 Arcane Resistance
+10 Fire Resistance
Head
Circle of Flame (Level 54)(BWPU)
74 Armor
+15 Spirit
+15 Fire Resistance
Use: Channel 40 health into mana every 1 second for 10 seconds.
Eye of Flame (Level 49)(BWE)
70 Armor
+10 Intelligence
+10 Spirit
+15 Fire Resistance
Increases damage done by fire spells by up to 42.
Halo of Transcendence (Level 60)(BWPU)
94 Armor
+17 Stamina
+27 Intelligence
+26 Spirit
+12 Fire Resistance
+12 Shadow Resistance
Dropped by the raid dragon boss Onyxia. Good luck.

• Artifacts have never been seen but are probably only dropped off raid
encounters.
• Some items such as armor can have a durability. When an item’s
durability reaches 0, the item no longer has any effect until repaired. To
repair an item, talk to an item vendor, many can repair items for you at a
cost. Repair costs are not very expensive on common and uncommon
items, so it’s little more than a minor annoyance most of the time.
• Items also have level requirements, enemies tend to drop items five
levels below them (unless early on), so you should be able to equip most
items that are dropped.
There are some items you will see thoughout the game that you should save to sell on
auction. These are ingredients that other professions will want, if you see them, don’t
vendor them!
As mentioned before, the very best way to obtain good items is to kill elite monsters, it is
even better to kill instance monsters and even better drops come off of raids. Here are
some of the epic (Purple) items you can find within the game that are weapons,
accesories, or cloth items. Still working on leather and mail armor for the next update.
Assume that items drop off enemies 5-10 levels above their minimum level or level 58+
Axes
Axe of the Deep Woods (Level 52)(BWE)
(41.5 DPS)
COH: Blasts a target for 90-126 Damage.
Brain Hacker (Level 55)(BWE)
(56.7 DPS)
COH: Deals 200-300 Extra Damage and wounds intelligence by 25 for 30
seconds.
Fiery War Axe (Level 35)(BWE)
(40.3 DPS)
COH: Hurls a Fireball at target for 150-200 damage and 24 damage over 6
seconds.
Flurry Axe (Level 42)(BWE)
(35.5 DPS)
COH: Two Attacks on your next swing.
Kang the Decapitator (Level 44)(BWE)
(47.2 DPS)
COH: Target bleeds 520 damage over 30 seconds. Ouch.
Bow
Bow of Searing Arrows (Level 37)(BWE)
(26.1 DPS)
Deals 1-5 Additional fire damage.
Hurricane (Level 48)(BWE)
(38.8 DPS)
Deals 1-5 Additional frost damage, slowing target.

1.2.11 Zones
There are two types of zones, open and instanced.  Open zones are areas which any
player can interact with any other player.  Your starting location is an open zone, you
interact with several players and have fun.

The second type of zone is known as an instance.  Instance zones can be thought of as
your own personal playground.  These special zones become available around level
fifteen.

Within an instanced zone, only you and players of your group or raid can enter.
Instanced zones are full of elite monsters, so either be many many levels above them, or
bring friends.  Instance zones tend to give the player the most experience, rewards, and
money.

1.2.12 Currency
Currency takes shape in three materials, copper, silver, and gold.  One-hundred copper
translates into one silver and one-hundred silver is equal to one gold.  The game does
this automatically for you, so you’ll never need to go around shouting, “Want to change
101 silver into 1 gold!” or anything similar to that.

1.2.13 Items
Items give your character power.  Medium-level items tend to have increases to skills
with them, higher level items can sometimes have abilities of their own like shocking all
nearby enemies or graining healing.

Items come in seven differing colors, poor (grey), common (white), uncommon (green),
rare/superior (blue), epic (purple), legendary (orange), and artifact.

•  You tend to get poor and common items from monsters early on, some of
the early poor and uncommon make suitable gear for a while, but quickly
looses its appeal.  After early levels, poor and common items tend to
become something you should just sell for money.

•  Uncommon items drop off normal monsters, but tend to drop more
frequently off of elite and unique monsters.  Uncommon items will be the
most common item in your inventory until level 60.

•  Rare items are much like uncommon items, but they only drop off of
monster who are in their twenties.  You may not see many rare items
yourself unless you participate in group-quests and raids.

•  Epic items only appear in high levels and are very hard to find.  You may
only ever have four or five in your possession.  These items are very hard
to find and sell very very well.

•  You may never even see a legendary item unless you participate in group
raids.  Legendary items tend to only drop off monsters in raids or in the
50s and 60s.  If you get one of these, sell it for a mint or keep it for
yourself, but guard it with your life.

1.2.10 Raids
Raids are very large groups of up to forty players. Raid content is designed for these
large groups filled with players who are level 60. Raids tend to fail unless full, so are
best suited for guilds. Raid groups enjoy the best items (if they get them in the roll) but
have the worst experience gain (not that it matters since most players have hit the level
cap of sixty.
1.2.11 Zones
There are two types of zones, open and instanced. Open zones are areas which any
player can interact with any other player. Your starting location is an open zone, you
interact with several players and have fun.
The second type of zone is known as an instance. Instance zones can be thought of as
your own personal playground. These special zones become available around level
fifteen.
Within an instanced zone, only you and players of your group or raid can enter.
Instanced zones are full of elite monsters, so either be many many levels above them, or
bring friends. Instance zones tend to give the player the most experience, rewards, and
money.

1.2.12 Currency

Currency takes shape in three materials, copper, silver, and gold.  One-hundred copper

translates into one silver and one-hundred silver is equal to one gold.  The game does

this automatically for you, so youll never need to go around shouting, Want to change

101 silver into 1 gold! or anything similar to that.

1.2.13 Items

Items give your character power.  Medium-level items tend to have increases to skills

with them, higher level items can sometimes have abilities of their own like shocking all

nearby enemies or graining healing.

Items come in seven differing colors, poor (grey), common (white), uncommon (green),

rare/superior (blue), epic (purple), legendary (orange), and artifact.

You tend to get poor and common items from monsters early on, some of

the early poor and uncommon make suitable gear for a while, but quickly

looses its appeal.  After early levels, poor and common items tend to

become something you should just sell for money.

Uncommon items drop off normal monsters, but tend to drop more

frequently off of elite and unique monsters.  Uncommon items will be the

most common item in your inventory until level 60.

Rare items are much like uncommon items, but they only drop off of

monster who are in their twenties.  You may not see many rare items

yourself unless you participate in group-quests and raids.

Epic items only appear in high levels and are very hard to find.  You may

only ever have four or five in your possession.  These items are very hard

to find and sell very very well.

You may never even see a legendary item unless you participate in group

raids.  Legendary items tend to only drop off monsters in raids or in the

50s and 60s.  If you get one of these, sell it for a mint or keep it for

yourself, but guard it with your life.

Artifacts have never been seen but are probably only dropped off raid

encounters.

Some items such as armor can have a durability.  When an items

durability reaches 0, the item no longer has any effect until repaired.  To

repair an item, talk to an item vendor, many can repair items for you at a

cost.  Repair costs are not very expensive on common and uncommon

items, so its little more than a minor annoyance most of the time.

Items also have level requirements, enemies tend to drop items five

levels below them (unless early on), so you should be able to equip most

items that are dropped.

There are some items you will see thoughout the game that you should save to sell on

auction.  These are ingredients that other professions will want, if you see them, dont

vendor them!